highexpectations (
highexpectations) wrote2014-07-28 02:37 pm
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☆ Player Information
Name: Ten
OOC Journal: None
Are you over 18?: Yes
Preferred Contact Method(s): PM works, it cycles right to my email
Other characters currently played here: N/A
☆ Character Information
Name: The Clone, for now
Canon: Star Wars (Ocish)
OU, AU, OC?: Sort of Fandom OC I guess.
Canon point: At the point of death during Vision of the Future.
Setting Info: Setting: A long time ago, in a galaxy far, far away. There is no divergence from canon.
Even at the point of the clone's existence, the galaxy is in serious turmoil, torn between forces battling for control of the countless populated world and a scant handful trying to prepare for a pending extragalactic alien invasion. The New Republic, the government popping up after the defeat of the Empire, has yet to entirely stabilize, a problem not exactly helped by warring factions intent on taking it down from inside or outside as necessary, resulting in one long 40 year or so parade of mayhem and violence. The re-emergence of the Jedi is heralded as a sign the galaxy is moving towards a new period of peace. It isn't.
Technically, the clone doesn't have a homeworld. He was grown on Nirauan and kept out of sight and out of mind for nearly ten years.
If admin would like a link to the entire timeline of this period, of which the clone had absolutely 0 influence in any of it, I will do so.
History: The clone has no history of his own, as he never even wakes in canon. But his creation is set in stone at least. At some point during his battles against the New Republic and after acquiring the Spaarti cloning cylinders, Thrawn sent a lone cylinder to a secret location to have a clone grown in the event of his death, and chose instead of the rapid maturation he used for his troops, the slower, more thorough process of a ten year cycle that would produce a sane, stable adult. This meant not relying completely on flash-memory education, as that produced … low quality results. The clone was destined to be imprinted with Thrawn’s memory of his entire life’s experiences, alongside any and all training the Grand Admiral felt required for subliminal teaching. For ten years the clone remained out of sight, growing.
Not long before the clone would have reached full maturation, perhaps only a year before completion, a pair of Jedi found his location and … decided to not kill him, as he was not Thrawn but Thrawn’s clone and had done no harm himself. Of course right after said decision was made, the defenses set up to protect the clone activated... resulting a short while later in the flooding of the chamber he was being kept in, the explosion of the generator keeping his cylinder active, and his own death before he ever awoke.
Personality:
Although Thrawn’s clone never actually awoke, he was created on a detailed template and has at least some of his progenitor’s memories and personality. Thus, while there’s nothing at all of personal life experience to go on, he does have a personality and thus doesn’t nullify this entire section.
First and foremost, the clone is driven by curiosity, about everything. While he can and will exercise restraint when it comes to his own curiosity, it is a constant compulsion. New things are keenly interesting, new people worth observing, and entire new species? A topic to keep him busy for at least several days if not longer. If it is interesting, the clone wants to know more about it, and there is almost nothing he finds uninteresting. Even the mundane can be worth examining, now and again. This doesn’t mean he’ll blindly pursue whatever’s caught his interest, there’s too much discipline hardwired into him for that. But that interesting thing will be quietly filed away so he can return to it when he has time and leisure to study it better. Although the Chiss people are by and large reserved when it comes to alien species, this is not something the clone shares. He’s as keenly interested in other beings as he is in anything else, perhaps moreso, as objects aren’t exactly capable of holding conversations.
As far as dealing with those strangers, the clone is almost always polite. This politeness extends even to people who may somehow earn his hostility; he may decide they need to be dealt with in a permanent manner, but there’s no need to be rude about it. Of all the things that hadn’t been properly impressed into the clone’s mind, the upbringing of a Chiss in a proper environment isn’t one of them – he solidly recalls his people’s favoring of self-control and calm, well thought out actions, and pursues this to the best of his ability. He will swiftly become a collector of things that interest him. Rare things, beautiful things, things that capture the eye, these are all to be found, and put somewhere to be admired and studied. A new thing or experience is to be examined, weighed, studied at length, and if found good, acquired and kept. This may extend over time; while he prefers a rather frugal lifestyle, he enjoys having fine things in his possession, from luxury items to unique artworks. He may not incorporate them into his life in favor of being kept somewhere in pristine condition, but they will be his and he will enjoy them. Most of that fondness revolves around artwork in all its forms, and will likely be the thing collected the most. Not just for their aesthetic beauty, though that is definitely part of it, but what can be learned of the artist and culture as well from their works.
He has no religion, holding not to any secular faith that government recognizes. But he does have faith in something, something he'd have a hard time putting into words for others, something that fills in all the gaps and holes of his life and memory and gives him a sense of purpose. There’s something out there, not only worth fighting but worth fighting for, and once he remembers or figures out what it is, he’s certain his struggles will be easier. He values honor and loyalty highly, is a firm believer of not waiting around for an enemy to throw the first punch, and has serious personal issues with the deaths of innocents in any and all violent conflicts. The clone will do what he can to minimize harm to those caught in the crossfire and penalize himself if he doesn’t succeed, but these nameless innocents are not simply disregarded and cast aside as the price of war. Although his older self has grown jaded over time, those memories hadn’t succeeded in burning themselves into his mind, and so he remains unwilling to pay ANY price to achieve whatever he’s set out to do.
Over time, he will likely begin to differentiate himself from the baseline template of Grand Admiral Thrawn. A clone is genetically identical, but each of them diverge sooner or later, subtly or greatly.
Abilities/Weaknesses: Please detail whatever abilities and major weaknesses your character has in their original setting and how they might affect your character (or how they might use them). Abilities in this game are not nerfed, though you may be asked to notify mods/get permission before pulling out anything particularly game-breaky.
The clone is … a clone. This means he wasn’t exactly born, doesn’t truly have a family save in the genetic sense, and that all of his education has been through the appropriation of someone else’s memory and subliminal education techniques. This has certain flaws inherent in it. While uninterrupted this method can and does produce stable, intelligent and capable adults, the clone’s process was interrupted too early, before the imprinting of Thrawn’s memory and personality could complete; he should have had months, if not longer, to accept and adapt. Without it his memory is fragmented. He remembers ‘his’ childhood clearly, as well as short adolescence and good chunks of his career in the Expansionary fleet, but after that things rapidly become... difficult to recall. He’s unlikely to ever regain those memories, but the fragments that do stir haunt him a bit, unable to connect them to other people and events.
He has no real remarkable physical abilities most humanoids don’t have, save somewhat heightened nightvision and a certain tolerance for chilly temperatures. He has a high metabolism, made worse by the fact that he wasn’t ready to be removed from his cylinder and is still in the adolescent phase – if late into it and nearly grown; he’ll eat more than most and likely be constantly on the edge of hungry until he’s finished growing. The clone is also, like his template, terrifyingly intelligent, with a natural knack for strategy and divining a great amount of information from an individual’s artwork alone. Aside from what didn’t stick through the flash-memory procedures, the clone has an incredibly sharp memory, rarely forgetting what he’s learned and able to put together that information in a variety of ways. Right now it’s almost more potential than honed skill, lacking the experience of decades of practice.
Eventually, very likely after learning he is a clone and he is expected to save the galaxy from the encroachment of hostile aliens, the clone may well begin to develop issues with self-doubt and second-guessing himself. He is aware of what he’s capable of right now… but to attempt to live up to the legendary capabilities of the Grand Admiral is an entirely different task and one he may not be sure he’s capable of. As his keenest strategies tend to be put to use in dangerous situations, this may lead to being crippled by uncertainty at the worst possible moments. His template casts a long shadow, and he may never live up to those standards.
RP sample: ....Fresh from canon point? Hoboy. Here goes.
--
He dreams of drowning.
He doesn't know why, he doesn't remember ever being submerged at all (though at some point he must have been, given how he appeared on the ship), but it lurked in his dreams regardless. It's always the same, the shocking bite of cold, the crunch of breaking glass and the pinpoints of pain as something tears into his skin, and then being unable to breathe, only inhale the cold, bitter water and a desperate, failing struggle to find air somewhere, anywhere. Dreams should have some variance, something that is a little different at least each time, but it never varies. The same terrifying tangle of wires and tubes, the same inability to escape, the same graying haze of his vision and screaming pain in his lungs.
Absurdly there is a fish, as panicked as he felt in that strange dream, gold and yellow, struggling against a current it couldn't quite withstand. It's always the last thing he sees before he wakes in a blind panic, only half aware that he can breathe, there is no water, and he is as safe as could be hoped for.
It's not a nightly adventure, but it's often enough where the details of it grow sharper every time and leave him restless and unwilling to go back to sleep for a while. It might not even be his memory, he knows that. It might be his predecessor's. The cold and pain and silly little fish might belong to Mitth'raw'nuruodo and he was simply trapped in its memory as if it were his. He could ask but he doesn't, unwilling to inflict such a pointless thing as a dream on the Grand Admiral. Instead he wanders through the ship, ignoring the zombielike crew in favor of heading for the small room he'd found and then locked, keeping whatever prizes he'd liked inside.
There was more than one way to get an image out, he supposed. He was not given to attempting to create his own artwork, but perhaps if he could capture the imagery properly, he'd be able to shake it from his subconscious mind and into the conscious and be done with it. At the worst, something new to study. Would it reveal something he missed in his sleep?
Still barefoot, having not even bothered to do more than grab a sleeping robe before leaving, he settles surrounded by his own fledgling collection of art and interesting items, and begins to draw.